Rules

img_2964

Taking my first steps in the world of programming, I’ve been intrigued to see that many of the overarching rules for ‘best practice’ and the more philosophical protocols for program design/code structure, are nearly the same as in screenwriting.

  1. Keep it simple.
  2. Show, don’t tell.
  3. Don’t repeat yourself.
  4. Only do one thing at a time.
  5. Write for your audience.

These aren’t rules in the traditional sense. They aren’t dictums passed down from on high that every programmer/screenwriter must adhere to. Occasionally you simply can’t keep it simple. You may well have to tell, rather than show. And sometimes, because it’s necessary (or because it’s something of an artistic flourish), you may have to repeat yourself.

Rather, these are popular rules, finely honed over the 120 years that people have written for the screen, and the 200+ years that programs have been written for machines.

It’s not just rules that translate between programming and cinema, though. There are quite a number of connections between the art of creating computer programs and the prevailing analytic approaches to film; but that’s for another time.



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

About Me

Daniel Binns is a media-maker and theorist of media and screen cultures. He is the author of The Hollywood War Film: Critical Observations from World War I to Iraq (2017), and Material Media-Making in the Digital Age (2021), and has published work on Netflix documentaries, drone cinematography, and film genres. Long walks on the beach are fine, but I much prefer cabins in the woods, board games, RPGs, and movies.


Newsletter

%d bloggers like this: