Re-framing the frame

Blow Up, Michelangelo Antonioni, 1966.
Blow Up, Michelangelo Antonioni, 1966.

‘Framing is a position of thinking.’

– Daniel Frampton, Filmosophy, p. 125.

As previously alluded to, I’m in the very strange process of having to think through my own comprehension of the cinematic medium. In a way, I’m taking baby steps towards my own theory of film. I’ll be taking these initial explorations to a couple of conferences in New Zealand in a couple of months, and I’m also running a studio around the same topic in the second half of the year.

The basis of this new research is that throughout film history, film theory, the notion of the ‘frame’ is never questioned. So much of this is due to the fact that up until very recently, the frame itself was a tangible thing: there’s little need to theorise or philosophise about something you can cut up and hold in your hand. While my research goes out on multiple tangents, the ones we’ll be looking at in the studio have to do with our framing of the world, and how we can link this notion of framing to our conception of self, and our own thought process. It sounds pretentious, I’m well aware, but I’m hoping that through exploring what a cinematic frame is in 2015, we can move towards a comprehension of digital cinema that is either entirely new or, at best, a – ahem – reframing of older theories of film form and philosophy.



One response to “Re-framing the frame”

  1. […] mine, with the memories of a second, successful POPCAANZ fresh in my mind. My paper on the cinematic frame was received well, with lots of excitement that I’m developing more research and teaching on […]

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About Me

Daniel Binns is a media-maker and theorist of media and screen cultures. He is the author of The Hollywood War Film: Critical Observations from World War I to Iraq (2017), and Material Media-Making in the Digital Age (2021), and has published work on Netflix documentaries, drone cinematography, and film genres. Long walks on the beach are fine, but I much prefer cabins in the woods, board games, RPGs, and movies.


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